Du Sam Lam

Beckon
During Spring 2026, I was tasked with creating a Captain's Quarters which started out with several rough sketches around the idea of a mirror chain. The first phase of the level was complete, the inital set up of the chain which encompases the mechanics of mirrors, lenses, and lanterns. For the inital phase, my idea for the mirror chain was to have a total of 5 lanterns with the first 2 being activated, 2 mirrors being obstructed, and 1 mirror in free full view. The player would start off being able to teleport up to the second lantern but unable to travel to other lanterns until the player uses the lense that shoots a beam to activate the lantern and unblock the mirrors. Once all the mirros are unblocked, the first lense would be used to create a mirror chain caused by the beam which would eventually reach the final lantern and complete the level.

In this final build, there are major changes made to the mirro chain and the entire level itself. The visual changes which has the level become a fully realized quarters has a variety of ojbects such as a large map, barrel, 2 shelfs, and a treasure shelf, all of which are done by amazing artists on the team such as Richard and Joanna. This level now has a mini puzzle which requires the player to activate 2 lanteren and use a smaller mirror in order to get to the crate once on the crate, this also introduces everyone to the main mechanic of the level, mirrors and lanterns, lanterns for travelling and mirrors for puzzle solving.
