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Hat Attack

The conceptualization of hat attack came from the 2 week deadline the team had. I came up with the idea of a wack-a-mole-like game, which eventually lead to the development of Hat Attack. Throughout development, additional mechanics were discussed and came about, such as a timer, different types of hats, and a cat appearing in the game. During development, I also did my best to assist the programmers with the code, specifically, the hats spawning and respawning and provided concept pictures for the hats and the shelf for our artist to draw and design.

Programmers: Eric W., Yorgelis C.

Game Designers: Michael P. ,Du. L

Artist: Christian R.

Sound Designer: Ben G.

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