top of page
Du Sam Lam
Striking Hell
Striking Hell was a game that started development all the way back in the Fall semester last year and ended this year of the spring semester in college. It was developed by a group of 35 students in Studio Aspen and I was part of the game design group. During the fall semester, I was doing concepts for what the game could feel and play like in terms of parkour mechanics. In Spring semester, I tested out and helped with adjusting some of the movements such as the jump and shift mechanics.
bottom of page